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⚜ SOUND MASTER ⚜
πŸ”Š
⚜ PIXEL LORD ⚜
KINGDOM BATTLE
PixelLord is a multiplayer and singleplayer pixel-building game where every pixel you place earns you money. Use your earnings to buy buildings, unlock upgrades, and expand your world on a massive shared canvas. Create, compete, and grow your pixel empire!
Singleplayer
SINGLE PLAYER
Multiplayer
MULTIPLAYER
Leaderboard
LEADERBOARD
MULTIPLAYER ARENA
Battle against real opponents online
πŸ† LEADERBOARD
The greatest lords of the realm
πŸ’° TOP 10 RICHEST
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βš” TOP 10 MOST WINS
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βš” CAMPAIGN MODE βš”
Conquer all six realms. Each map must be beaten to unlock the next.
First-time victory rewards are granted once per account. Log in to claim!
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── FREE PLAY ──
Sandbox
SANDBOX MODE
No opponent. No timer. No pressure. Try out every upgrade and building freely β€” perfect for practice and experimentation.
∞ FREE PLAY
Custom Bot
CUSTOM BOT DUEL
Design your own opponent. Set strategy, speed, buildings and more.
CUSTOMIZABLE
Daily Bot
⏳ --:--:--
DAILY BOT CHALLENGE
TODAY: ...
A ruthless new opponent every day. Only the sharpest lords survive. Changes at midnight.
βš” HARD
100 COINS
ITEM SHOP
-- COINS
Log in to earn Coins and buy skins!
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βš” COLOR SKINS β€” PERMANENT βš”
GREEN
Every pixel you place and your name will be shown in green.
2.500 COINS
YELLOW
Every pixel you place and your name will be shown in yellow.
2.500 COINS
PURPLE
Every pixel you place and your name will be shown in purple.
5.000 COINS
RAINBOW
Every pixel you place and your name will constantly shift through all colors of the rainbow.
10.000 COINS
CANVAS BACKGROUNDS β€” MULTIPLAYER ONLY
The background image is visible behind your pixels on the battlefield. Active in Multiplayer only.
Royal Fortress
Battle on the grounds of an ancient royal fortress. Multiplayer only.
3.000 COINS
The Busy Market
Conquer the cobblestones of a lively medieval market. Multiplayer only.
3.500 COINS
Dragon's Lair
Fight for territory inside a dragon's volcanic lair. Multiplayer only.
5.000 COINS
Pixeloria Kingdom
An exclusive PixelLord battleground. Multiplayer only.
3.000 COINS
The Rusty Tankard
An exclusive PixelLord battleground. Multiplayer only.
3.000 COINS
The Kingdom's Pass
An exclusive PixelLord battleground. Multiplayer only.
3.000 COINS
🎟 CREATOR CODE
Support a creator and earn free coins! Enter their code below.
NEW GAME
🌐 Public
πŸ”’ Private
JOIN GAME
WAITING ROOM
LOBBY CODE
------
Share this code with your opponent!
RED PLAYER HOST
Waiting for opponent ...
PUBLIC ROOMS
SOLO β€” VS THE DARK KING
Battle the AI kingdom alone. The Dark King controls Blue β€” he paints, deploys bots and builds structures automatically. Outwit him!
πŸ§ͺ SANDBOX MODE
No opponent. No timer. No pressure.
Try out every upgrade and building freely β€” perfect for practice and experimentation.

Use the in-game menu to add coins at any time.
SCROLLS OF WISDOM
THE COMPLETE FIELD MANUAL OF PIXELLORD
VERSION 1.25
THE LAW OF BATTLE
Two kingdoms wage war upon a pixel grid. Claim tiles by clicking the canvas or deploying soldiers. When the war horn sounds at the end of the allotted time, the kingdom that holds the greater share of the realm is declared victorious.

Every pixel you paint earns you in-game coins. Those coins are the currency of war β€” spend them on faster brushes, loyal soldiers, mighty war machines, and fortifications that hold territory in your name.
THE MEASURE OF A KINGDOM β€” PPS
PPS β€” Pixels Per Second β€” is the sum of all painting speed your kingdom produces. It is displayed in the bottom bar during every battle.

PPS is the total of your own click speed, the movement speed of all deployed soldiers, and the output of buildings that paint automatically. A high PPS means your kingdom claims ground faster than it can be lost. Always keep an eye on it β€” when the enemy PPS surpasses yours, the tide of war has turned against you.
COUNSEL FOR THE NEWLY CROWNED
The first coin spent should always be on Speed Up. Faster clicking is the foundation of all other power β€” without it, even soldiers and buildings cannot overcome a faster brush.

Deploy your first soldier as soon as you have 30 coins. A single soldier works for you constantly and never tires. Two soldiers working alongside your clicks more than doubles your effective output.

Build a Royal Treasury early and collect it often. A bank that overflows stops generating coins. Check your buildings regularly and collect before they fill. Even a single bank at level one pays for itself within two minutes.

Gold tiles scattered across the map grant a bonus of 5 coins when captured. Route your soldiers toward them whenever possible β€” over a long match those coins accumulate considerably.

Do not neglect your click. Even with five soldiers and a full building zone, your own hand on the canvas contributes meaningful PPS. Click actively and do not let the enemy push into your half uncontested.

In the late game, sell buildings you no longer need. A Royal Treasury that has paid for itself three times over can be sold for a 50 percent refund β€” freeing coins for a Catapult or Ballista that does far more damage at game end.

Upgrade soldiers before buying more soldiers. A level three soldier paints far faster than three level zero soldiers at a fraction of the total cost. Quality over quantity wins in the final minutes.
THE ROYAL UPGRADES
SPEED UP β€” The Faster Brush
Reduces the cooldown between your own clicks so that each second you spend painting yields more tiles. This is the most cost-efficient upgrade in the game. Purchase this first above all else. Every level shortens the interval and raises your personal PPS. Maximum four levels.
LevelClick IntervalPPS GainedCost
L0 β€” Start1.00 s1.0 px/sFree
L10.75 s1.33 px/s15 coins
L20.50 s2.0 px/s45 coins
L30.25 s4.0 px/s120 coins
L4 β€” MAX0.10 s10.0 px/s400 coins
MEGA BRUSH β€” The Grand Stroke
Enchants your next three clicks so that each one paints a full 3x3 area of 9 tiles at once rather than a single tile. Best deployed on large open regions or against dense enemy territory. Each purchase grants three charges. Cost: 40 coins (escalates with each purchase). Use it during a push β€” do not hold it in reserve until time expires.
WARZONE UNITS
SOLDIER β€” Kingdom Infantry
Soldiers are autonomous fighters that march across the grid painting every tile they step on in your color. They operate continuously without any action required from you. Up to five soldiers may serve at once. Each additional recruit costs more than the last β€” enlist them in order of their coin efficiency. Click any deployed soldier slot to upgrade its marching speed. Upgrading existing soldiers is almost always more efficient than hiring a new one.
ENLISTMENT COSTS
SoldierBase SpeedBase PPSEnlistment Cost
1st3.0 s / tile0.33 px/s30 coins
2nd3.0 s / tile0.33 px/s80 coins
3rd3.0 s / tile0.33 px/s200 coins
4th3.0 s / tile0.33 px/s500 coins
5th3.0 s / tile0.33 px/s1200 coins
TRAINING UPGRADES β€” Click a soldier slot in battle to upgrade
TrainingSpeedPPSUpgrade Cost
L0 β€” Raw3.0 s/tile0.33 px/sβ€”
L12.0 s/tile0.50 px/s80 coins
L21.0 s/tile1.00 px/s250 coins
L30.5 s/tile2.00 px/s750 coins
L4 β€” MAX0.25 s/tile4.00 px/s2500 coins
BOTTLE OF HASTE β€” Hourglass of the March
A magical draught placed in the warzone. Every 30 seconds it activates and doubles the movement speed of all your soldiers and Royal Treasuries for a burst. Higher training levels extend the duration of each burst. Place it and let it work β€” it requires no interaction once deployed. Cost: 200 coins.
LevelBurst DurationCycleEffect
L120 severy 30 sx2 soldier/bank speed
BOMB SEEKER β€” The Scout Drone
A mechanical scout placed in the warzone that continuously scans a 5x5 area for enemy Explosive Traps. When a trap is detected, your soldiers are automatically diverted around it β€” preventing them from triggering the blast. Invaluable when the enemy is known to plant traps. Cost: 50 coins.
EXPLOSIVE TRAP β€” The Hidden Ambush
A concealed trap buried in the grid. When any enemy soldier steps upon it, it detonates with a 7x7 explosion that converts all affected pixels to your color. Can be disarmed by a Bomb Seeker. Cost: 100 coins.
BUILDINGS β€” Permanent Structures
ROYAL TREASURY β€” The Coin Generator
Generates coins passively over time. Collect coins by clicking the bank. A bank that overflows stops generating coins. Each level increases its coin generation rate and maximum capacity. Cost: 50 coins. Only one Level 5 bank allowed per player.
LevelRate (€/s)Capacity (€)Upgrade Cost
L0 β€” Startβ€”β€”50 coins (initial)
L11.010080 coins
L22.0200300 coins
L33.54001000 coins
L46.08004000 coins
L5 β€” MAX12.01600β€”
CATAPULT β€” Bombing Turret
Auto-fires at enemy pixels every 10 seconds, converting them to your color. Each level increases the area of effect and damage. Only one Level 4 (Commander) Catapult allowed per player. Level 4 Catapult boosts all Catapuls, so they only have a 6 Second cooldown. Cost: 250 coins.
LevelAreaIntervalUpgrade Cost
L0 β€” Startβ€”β€”250 coins (initial)
L13x310 s500 coins
L25x510 s1000 coins
L37x710 s5000 coins
L4 β€” MAX9x96 sβ€”
WIZARD'S TOWER β€” Arcane Beam Cannon
Channels arcane energy and fires a horizontal beam that paints an entire row of 60 tiles in a single shot every 40 seconds. Upgrade it to fire across additional lanes simultaneously. This structure occupies two building slots. Its power per shot is unmatched by any other building. Cost: 350 coins.
LevelLanesTiles per ShotAvg PPSUpgrade Cost
L0 β€” Startβ€”β€”β€”350 coins (initial)
L11 lane60 tiles1.5 px/s500 coins
L22 lanes120 tiles3.0 px/s800 coins
L3 β€” MAX3 lanes180 tiles4.5 px/sβ€”
SHIELD TOWER β€” Fortress of Protection
Erects an invisible barrier over a 5x5 zone of 25 tiles in your territory. No enemy can paint inside the shield while it is active. The barrier holds for 30 seconds, then enters a 10 second recharge before activating again automatically. Place it over a region you cannot afford to lose β€” a gold tile cluster or a narrow chokepoint. Cost: 500 coins.
LevelShield DurationCooldownUpgrade Cost
L0 β€” Startβ€”β€”500 coins (initial)
L130 s10 s1000 coins
L240 s10 s3000 coins
L3 β€” MAX50 s10 sβ€”
ALCHEMY LABORATORY β€” The Debuff Forge
A sinister laboratory that brews curses against the enemy's own units. Each active curse debuffs a category of the enemy's forces β€” soldiers march slower, catapults fire less often, or wizard towers charge more slowly β€” and coins flow back to you as the debuffs drain the enemy economy. Generates passive income based on the number of active debuffs. Cost: 120 coins. Only one Alchemy Laboratory allowed per player.
MONUMENT OF UNITY β€” The Victory Pillar
A monument that generates coins in proportion to your soldiers' activity and the number of treasuries you operate. The more soldiers marching and the more banks generating, the faster it fills. When collected it returns a meaningful sum that scales with the size of your army and economy. Cost: 100 coins. Best placed once you have at least two soldiers and one treasury already running. Can be activated to provide a temporary buff to either soldiers (750 coins) or banks (1000 coins).
BALLISTA β€” Rapid-Fire War Engine
Unleashes a rapid burst of paint bolts in all directions. Fires a volley, then reloads. Each upgrade level increases the number of bolts per burst significantly. The Ballista is particularly devastating in the final minutes of a match when the enemy holds dense territory β€” a fully upgraded one can shred large zones quickly. Cost: 450 coins.
LevelBurstReloadAvg PPSUpgrade Cost
L0 β€” Startβ€”β€”β€”450 coins (initial)
L125 px / 10 s20 s~0.83 px/s350 coins
L250 px / 10 s20 s~1.67 px/s800 coins
L3 β€” MAX100 px / 10 s20 s~3.33 px/sβ€”
FIELD TACTICS OF THE VETERAN COMMANDER
Gold tiles scattered across the map grant 5 bonus coins on capture. Route soldiers toward them whenever the path does not overextend your lines.

Random events appear during battle β€” Double Treasury, Speed Rush, and others. They cannot be predicted but always benefit the kingdom that is already in a stronger position, so press any advantage immediately when one fires.

Sell buildings you have outgrown. A level one treasury that has been running for eight minutes has returned its investment many times over. Sell it for 50% of its original cost and invest in a catapult that actively reclaims enemy territory.

In Singleplayer, the enemy general begins with a fixed number of coins and a specific strategy. Read the map description before entering β€” some enemies rush speed, others build banks and strike late. Adjust your opening accordingly.

In Multiplayer, do not let the enemy establish an economy unchallenged. Send soldiers into their half early to slow their expansion while you build your own income base. A purely defensive strategy is rarely sufficient against an aggressive opponent who upgrades freely.
RED KINGDOM
0
0%
05:00
0%
BLUE KINGDOM
0
WARZONE
BUILDING ZONE β€” Click empty slot to place
SHOP
0€
Bots pixel/sec 0.00
UPGRADES
WARZONE ITEMS
ITEMS
BUILDINGS
BOTS0
CD1.00s
BUILDINGS0
INCOME0€/s
INVENTORY
Equip your purchased skins and backgrounds. Buy more in the Shop.
COLOR SKINS β€” PERMANENT
CANVAS BACKGROUNDS β€” MULTIPLAYER ONLY
BATTLE OVER
RED
0
BLUE
0
PLACE BUILDING
πŸ€– UPGRADE BOT
βš™ CUSTOM BOT DUEL βš™
Design your opponent β€” then fight it.
STRATEGY
The bot's overall game plan. Affects what it buys, when it acts, and how it behaves in late-game. Sorted from easiest to hardest.
Primary Strategy
RANDOM
BOT MAXING
SPEED RUSH
CATAPULT RUSH
MINIGUN MANIAC
FULL BANKER
ALL-ROUNDER
LASER FOCUS
VAULT KEEPER
EXPERT
Overpaint Aggression
Does the bot actively paint over YOUR pixels, or just claim empty space?
NEVER
SOMETIMES
ALWAYS
ECONOMY
Controls how the bot manages and spends its coins.
Spending Speed
How quickly the bot acts once it has enough coins. Slow = deliberate, waits longer before spending. Instant = reacts immediately and picks the most valuable upgrade available, not just the cheapest.
SLOW
MEDIUM
FAST
INSTANT
Late-Game Hoarding
The bot saves up coins early and spends everything at once near the end β€” a dangerous surprise.
NO HOARD
MEDIUM HOARD
FULL HOARD
Starting Coins (bot begins with extra gold)
50
Income Multiplier (1Γ— = fair Β· 3Γ— = rich bot)
1Γ—
BOT SPEED
Controls how fast the bot paints pixels. Soldiers always move at fixed speeds based on their upgrade level β€” this setting only affects the bot's brush speed.
Brush Speed (pixels per second)
~0.3 PX/S
0.5 PX/S
1 PX/S
2 PX/S
4 PX/S
INSANE
Max Speed Upgrade Level (0 = never buys speed upgrades)
Lvl 2
Speed Buy Eagerness (how often it tries to buy speed)
35%
BUILDINGS
Which structures the bot is allowed to construct on the battlefield.
Buildings Allowed
NONE
MIDDLE
ALL BUILDINGS
Max Banks (pixel banks generate coin income)
3
Wizard Tower (fires a line of pixels across the board)
DISABLED
ENABLED
Ballista (rapid-fire bolts in all directions)
DISABLED
ENABLED
Bank Upgrading (upgrades banks for more income per tick)
NEVER
UPGRADE
MEGA BRUSH
The mega brush paints a 3Γ—3 area at once β€” powerful but costs coins to buy.
Mega Brush Usage
NEVER
SOMETIMES
SPAM
Mega Buy Eagerness (how often it tries to buy a charge)
15%
GAME SETTINGS
Match Duration
5 MIN
10 MIN
15 MIN
20 MIN
Bot Intelligence
How smart the bot's decisions are β€” dumb misses opportunities, godlike plays near-perfectly.
DUMB
NORMAL
SMART
GODLIKE
Bot Starting Pixels (pre-painted blue tiles at start)
0 px
Bot Reaction Delay (ms β€” lower = bot acts faster)
350ms
ADVANCED
Endgame Trigger (% of match when bot goes all-in)
65%
Bank Sell-Off Trigger (% when bot liquidates banks)
80%
Randomness (0% = always optimal Β· 100% = chaotic)
30%
Paint Focus
Pure aggression = claim any free tile. Border defense = re-paint your own tiles near the enemy.
PURE AGGRESSION
BORDER DEFENSE
ESTIMATED DIFFICULTY
KNIGHT
A balanced opponent with moderate pressure.
Click anywhere or press ESC to close